Autonomous vehicle technology is on the way in the next decade, and it's positioned to change the world in ways that we're not even sure of yet. At the recent Further With Ford conference at Ford World Headquarters in Dearborn, Michigan, the company offered a glimpse into their strategy for the future, going so far as to point out that they are now "an auto and a mobility company".
Microsoft took the press and public alike through the opportunity to go hands-on last week with their fall Xbox One lineup at the X16 Media Showcase event in Toronto. They had a full complement of first- and third-party titles set for release between now and December, with a handful of already available games to try out. I was able to play a number of the games on display, read on for my impressions.
Wireless earphones are tricky. The idea of having earphones without wires is very freeing, and I've looked forward to owning a pair since the idea seemed even remotely possible, but because of limitations with current technology, there are certainly drawbacks. Make the battery too big, and they're too bulky, or too small, and the battery life is too short. The Samsung Gear IconX achieves a good balance, with a design that fits beautifully in your ears, but not without some drawbacks.
The Oculus Rift recently saw its big retail release at Best Buy, Amazon, and Microsoft Store shelves. A virtual reality headset that began as a Kickstarter campaign, the company was ultimately acquired by Facebook to the tune of 2 billion dollars, leading up to it's impending limited-retail release. There are still many people who preordered the device back in January with an expected release back in March, who are still awaiting their headsets, with their estimated ship dates having slipped to as late as August. This puts a big question mark over the viability of VR.
It was a rainy day at Canadian Tire Motorsport Park when I sat down behind the wheel of a sedan to try out the new MotoMaster SE3 premium all-season tires, and the conditions were perfect. And by perfect, I mean that it was rainy, cold, and just a little bit unseasonable.
The last time I wrote here, I spoke of how detached I felt playing the sequel to one of the few sports games I've put any time into in the last decade. EA Sports UFC 2 did many of the things its predecessor did, but removed much of the smaller personality touches that kept me invested.
I don't play sports games very often. I played a lot of NHL 94 on the Genesis, and NFL 2K on the Dreamcast. The last sports game I had spent any real time on was 3 on 3 NHL Arcade for the Xbox 360, and that came out more than 7 years ago. These games captured the feeling of participating in their real-life counterparts, and they were exciting to compete against friends. But I hadn't found anything like them in a good long stretch.
Games are an excellent medium to instill many emotions. You feel powerful, as you conquer hordes of enemies, or terror when that monster leaps at your throat. Triumph in clearing that last level; frustration because you can't quite clear the next one. What Oxenfree, the downloadable, narrative-driven game from Night School Studio, filled me with, was dread.
Dontnod Entertainment's episodic Life Is Strange was released as a complete collector's edition in January. Given the timing of the re-release, I thought it would be a good excuse for my first article here at The GATE to be my thoughts on one of the best games of 2015.
There are times when I am convinced that some of these tech companies give me their newest products to test out specifically because of my general lack of tech savvy--meaning their stated intention is, "if this idiot can figure these devices out and make the most of them, then just about any member of the general public can!"